Billy Up
About
An endless jumping game where players must reach each floor without exhausting their jump attempts.
Project Info
- Role: Programmer
- Team Size: 2
- Time Frame: Few Days
- Engine: Unity
Introduction
Developed 'Billy Up' as a personal challenge to create a simple game in a few days using Unity, focusing on gravity and force mechanics.



Physics-Based Platforming and Jump Mechanics
In 'Billy Up,' players navigate through an endless vertical platformer, aiming to reach as many floors as possible. Each jump sequence allows for three attempts; failing to reach the next floor requires falling back to the previous one to recover jumps. The game features colorful graphics and increasing difficulty to keep players engaged.
What I Learned
This project enhanced my skills in implementing physics-based mechanics and rapid prototyping within Unity.