Billy Up

About

An endless jumping game where players must reach each floor without exhausting their jump attempts.

Project Info

  • Role: Programmer
  • Team Size: 2
  • Time Frame: Few Days
  • Engine: Unity

Introduction

Developed 'Billy Up' as a personal challenge to create a simple game in a few days using Unity, focusing on gravity and force mechanics.

Billy Up screenshotBilly Up screenshotBilly Up screenshot

Physics-Based Platforming and Jump Mechanics

In 'Billy Up,' players navigate through an endless vertical platformer, aiming to reach as many floors as possible. Each jump sequence allows for three attempts; failing to reach the next floor requires falling back to the previous one to recover jumps. The game features colorful graphics and increasing difficulty to keep players engaged.

What I Learned

This project enhanced my skills in implementing physics-based mechanics and rapid prototyping within Unity.

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