Darkode Club
About
A cyberpunk-themed first-person shooter where players infiltrate a bar to eliminate a boss while contending with smaller enemies.
Project Info
- Role: Programmer
- Team Size: 5
- Time Frame: 1.5 Weeks
- Engine: UE4
Introduction
Developed 'Darkode Club' during a game jam, focusing on integrating C++ and Blueprint in Unreal Engine 4 to create a cohesive shooter experience.



Unreal Engine Integration and Rapid Prototyping
As the sole programmer in a team of five, I was responsible for the entire game's development, utilizing both C++ and Blueprint in Unreal Engine 4. The game features a cyberpunk aesthetic with a specific color palette, aligning with the game jam's theme. Players navigate through a bar setting, facing off against a boss and additional enemies, emphasizing level design and collider mechanics.

What I Learned
This project enhanced my skills in rapid development, Unreal Engine integration, and collaborative game design under time constraints.